Critical Plays - Mage Wars

Many have asked for it and I'm happy to say all parts are available now! Myself and Kraken Dan, whom you may remember from our Critical Play of Blood Bowl: Team Manager, sit down and walk through Mage Wars!  

 

Now, as a precursor, I'd like to say that if you're planning on watching these videos for strategy sessions, you may want to look elsewhere.  This is two average gamers, enjoying a great game, and filming it to show you more than you'd see normally.  That said, we welcome healthy discussion on moves, cards, what and when to play, etc., knowing that what and how you'll see us play in these videos is very casually.

 

I hope you enjoy these! Check back often, as we'll be adding the additional parts below as they are available!

Part I:

Part II:

Part III:

Part IV:

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Comments: 6
  • #1

    Rob (Monday, 05 November 2012 00:47)

    Very cool. I'm more intrigued by this game than I was from your review. (which was considerably high before watching this) I was expecting more time to be spent getting your armies/defences ready before you two started fighting one another.

    I REALLY would like to play this game but am worried about the level of commitment that I can get out of my wife, kids or friends to setup the spell book and pick the right cards from it.

    How involved is spell book creation? I think you mentioned that it has suggested spell books, are they effective?

    Really looking forward to part 2!

  • #2

    critshappen (Monday, 05 November 2012 07:06)

    Hi Rob, It isn't 100% easy for sure, but it doesn't have to be super hard either. We played several games with the suggested spellbooks in the rules, and had fun, and then began tweaking form there. If you go here, http://www.magewars.com/jsite/newsblog, they have a story on their new suggested spellbooks with a lot of info.

    If you want to play competitively, it can be pretty hefty, but if you'd like to play casually, it doesn't have to take long at all. I suggest having the Core Spell Tome expansion which is available, as it allows more of the generic cards you'd use in multiple spell books, so you can have 3-4 made, rather than 1-2 with the core set.

    Hope that helps.

    Thanks for watching and commenting, glad you are liking it!

  • #3

    Joe (Sunday, 09 December 2012 22:19)

    Thanks for these videos. The game looks like a hell of a lot of fun, except the complexity scares me. You two obviously know a lot about this game, but there is just too much to keep track of. For example, in video #1, at 18:45, the bobcat should have been stunned, because the yellow die showed 5, but the priest player mistakenly added the same 3 to the die roll that he had the first time he attacked in a previous round, forgetting that he had 5 temples out the second time, meaning the modified die roll was 10, which was enough to not only damage the bobcat, but stun it as well.
    I guess you would improve with practice, but each of those cards already seems very complex, and now you have multiple ones out, and quick actions, regular actions, initiative, ready markers... I don't know. Seems like you need either a PhD or an eidetic memory to play this game.

  • #4

    critshappen (Monday, 10 December 2012 15:45)

    Thanks Joe, I'm glad you like them, and yes, there is a LOT to keep track of. Thankfully, the keywords used are logically, but there is a lot. Our first game took over 4 hours to play, but we average about 60 to 90 minutes now. That said, I think there's always a chance to make a mistake in larger scale games like this, but good catch.

  • #5

    Joe (Thursday, 13 December 2012 20:43)

    I've just finished the third video. I think I am getting the hang of the game more now. Putting up the card graphic so large really helped. I was able to follow everything except the bit about the face down Nullify enchantment. I couldn't tell what you had enchanted with that--I guess it was the Beastmaster, since it looked like you had the card off the board. When the Priestess cast Seeking Dispel, though, I think you would not have been forced to reveal it. The Nullify would not have been able to counter the Seeking Dispel because Nuillify says it must be revealed when an enemy spell targets the creature that Nullify is enchanting. But the Seeking Dispel targets the enchantment itself, not the creature, so it seems that it should have just destroyed the Nullify outright, as you originally played it. In any case, your videos are very fun. Thanks again.

  • #6

    critshappen (Thursday, 13 December 2012 23:16)

    Thanks Joe. Yeah, that's one of the more confusing moments. Nullify says you must reveal it but Seeking Dispel says to not to... it's weird, but either way, you lose the Nullify. Thanks for watching, I'm glad you like them! More to come when the expansion comes out! PS - great to hear the card overlays help!


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