Critical Review - Scoundrels of Skullport

Lords of Waterdeep took the gaming community by storm from Wizards of the Coast.  It was a beautiful, engaging, and a well designed worker placement game deeply rooted in the Dungeons and Dragon's city of Waterdeep. A city filled with danger, intruige, dring quests and great rewards.

 

Now though, there are new locations for your Agents to explore.  Nestled deep beneath the city though lies the Undermountain; a dark, dangerous cavern filled with riches and deadly consequences.  Meanwhile nearby, in Skullport Harbor, underhanded deals are commonplace, turning the most righteous person into a corrupt individual.  Can you navigate these new locations, secure the most points and become the Lord of Waterdeep?

Cast your vote: Scoundrels of Skullport; Crit, Hit or Miss?

Scoundrels of Skullport; Crit, Hit or Miss?
  
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Comments: 3
  • #1

    matt riddle (Tuesday, 17 September 2013 19:54)

    hmmmmm, might buy....

  • #2

    H. Stockwell (Saturday, 30 November 2013 10:17)

    My group has really really enjoyed this expansion. The corruption expansion really adds another level to the game. Analysis paralysis does get a little bit tiresome but with the max. players bumped up this runs very smoothly. I do think that a future expansion should contain interrupt cards so that in larger group games people feel like they have more options to react.

  • #3

    Melissa (Friday, 21 February 2014 21:13)

    I know this is late-but I loved your review of the expansion. The Building cards are supposed to be loaded diagonally. Placed on top of the Lord cards so they fit in the notches in that middle space. Just a heads up :)
    Excellent review though! I wholeheartedly agree that Undermountain is the best part of the expansion. Love it!


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