Firefly: Shiny Dice is not your "run of the mill" press your luck dice game. When I was designing this game, it came from a simple comment my son, NinjaZacj said while playing another press your luck dice game... "We should make this harder."
So we did.
The goal with FSD, even before it was what it is today, was to make a dice game that was both challenging and forced you to make decisions that were tough, on turn 1. We didn't want it to be a game where you just rolled and instinctively "knew" what to do as there was one best thing to do each turn.
Side Meier, one of the men who shaped my gaming mind while growing up, once said, "A good game is a series of interesting choices." That was an underlying theme when making FSD... so today, we decided to show you how it works by running through a full solo game of three turns.
Fire up the thrusters, it's time to get Shiny!