Pixelated 8-bit artwork seems to be one of the staples of Retro that always does well. Last year there were three major 8-bit Kickstarter projects that all seemed to have success; Pixel Lincoln, Boss Monster, and Level 99 Games' Pixel Tactics. The artwork is fun, imaginative, and reminds many of us gamers about a time more simple, more engaging, and frankly, more engulfing than some of the more modern artwork found in today's videogames.
Translating that to a card game though isn't always the easiest thing to do. Many of us have played games like Final Fantasy where you have to take turn by turn combat tactics to take out a boss or an opponent, and it's here where Pixel Tactics attempts to drive home some fun and creative gameplay! In Pixel Tactics you will face off, 1 on 1, against an opponent, attempting to defeat their Leaders, but, as you may imagine, there will be heroes called to aide said leaders, and their placement on the battlefield, and the strategy and tactics you choose to deploy, will be your keys to victory or your path to defeat!
I enjoy a good Euro game. By that, of course, I mean one that involves worker placement with the goal of starting small, growing in complexity, and obtaining victory points. Two things I have always struggled with in the genre though are the “block” placement, meaning at times, you just end up placing someone somewhere so that your opponent can’t make that move (you know, Magic players call it “hate drafting”) and then the inevitable “theme” challenges. Some Euros hit on all cylinders and some stretch the imagination to make connections between actions and themes.
I have, over my time, enjoyed Lords of Waterdeep (which I know, isn’t technically a “Euro”… we can debate that later), Viticulture, Tzol’kin, Alien Frontiers, Trajan, Agricola, Puerto Rico and others of the type immensely. Today, I’m happy to say I can add another to that list, and one that almost vaults its way to the top; Archipelago!
From time to time, I just don't have time! This can lead to a lot of games needing a review, and deservedly so! As such, I'm happy to bring you the first episode of Critical Strikes. In this series, I'm going to take a micro-review approach to the games themselves and share my thoughts on the main items we normally look at, Components, Gameplay and Experience, and wrap it up in a nice package.
Our first trio offers us clowns and acrobats in Drum Roll, where you'll use traditional worker placement to run a circus and turn your band of side show performers into a bustling business! We'll also take a look at the Next Generation Deck Builders from Star Trek and Bandai. How do they compare to our Original Series review? Finally, we'll see if one can simply build a dice building game and look at Wizkid's Lord of the Rings Dice Builder, built on the backs of Quarriors.
Let us know what you think about the format, the games, and everything in between!
Way out west there was this game I wanna tell ya about. Goes by the name of Crossbows and Catapults. At least that was the handle its loving designers gave it, but it never had much use for it. See, this Crossbows and Catapults, it called itself "The Bomb". Now, "Bomb" - there's a name no game would self-apply where I come from. But then there was a lot about the Bomb that didn't make a whole lot of sense. And a lot about where it lived, likewise. But then again, maybe that's why I found the place so darned interestin'.
See, they call BoardGameGeek.com the "City Of Trolls"; but I didn't find it to be that, exactly. But I'll allow it as there are some nice folks there. 'Course I ain't never been to London, and I ain't never seen France. And I ain't never seen no queen in her damned undies, so the feller says. But I'll tell you what - after seeing BoardGameGeek.com, and this here story I'm about to unfold, well, I guess I seen somethin' every bit as stupefyin' as you'd seen in any of them other places. And in English, too.
So I can die with a smile on my face, without feelin' like the good Lord gypped me. Now this here story I'm about to unfold took place in the early '80s - just about the time of our conflict with TSR and Dungeons and Dragons. I only mention it because sometimes there's a game... I won't say a hero, 'cause, what's a hero? Sometimes, there's a game. And I'm talkin' about the Bomb here - the Bomb from BoardGameGeek.com. Sometimes, there's a game, well, it's the game for its time and place. It fits right in there. And that's the Bomb.
The Bomb, from BoardGameGeek.com. And even if it's a lazy game - and the Bomb was most certainly that. Quite possibly the laziest in all of BoardGameGeel.com County, which would place it high in the runnin' for laziest worldwide. Sometimes there's a game, sometimes, there's a game… Well, I lost my train of thought here. But... aw, hell. I've done introduced it enough...