Mon

29

Jul

2013

Critical Preview - Byzantio

Every once in a while a game comes along on Kickstarter and surprises you.  It rekindles something lost, or it inspires you with something new, or, sometimes, it makes you just enjoy playing games again.  Byzantio has done all that with me and I'm happy to bring you a Critical Preview for it!

 

In Byzantio, the King of the Byzantine Empire has ascended to the heavens, but alas, there is no heir to the throne, so it's up to you, and up to 3 other players to take the "Pretender to the throne" from their house, and ensure victory, sovereignty and leadership for the future!  

 

Byzantio has area control, deceit, strategy, tactics, timing, game driven events, and espionage all rolled into a small, but entertaining package that scratches several itches, and all well!  Whether you are a fan of risk style area control games, dominating the world or you enjoy deduction and espionage games, Byzantio will provide you many games filled with both, along with fun, and excitement.  You never know what move means something and what move is being played out to lead you down the wrong path, but all the while, you must use your skill and wit to determine not just how to enact your strategy, but what your opponent's is as well.

 

With that, dear future rule, I give you... Byzantio!

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Mon

22

Jul

2013

Critical Situation - Episode 5 - Dark City

Last year Marvel Legendary took the deck building world by popular storm, no pun intended X-Men fans!  The wide amount of variable games with different heroes, villains, masterminds, and schemes made for a high amount of replayability, however, it was met with some skepticism both in terms of aesthetic design and regarding the company that made it.  Let's face it, Upper Deck isn't known for "sticking to their guns" when it comes to keeping games alive, good, bad or indifferent. Additionally, the "universal" artwork, of one character's set of cards being the same art did rub some people the wrong way.  

 

Happily though, there's now Dark City, the first "expansion" to the game, including 17 new heroes, all with new, and different artwork, along with new masterminds, harder schemes and more of pretty much everything!  It's amped up the art, the amount of everything in the game, and most importantly, the difficulty level!

 

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Fri

19

Jul

2013

Critical Previews - The Agents and Incredibrawl

We've been very busy as of late and a lot of it has come from kickstarter previews! In case you haven't had a chance to see them yet, we were contacted to do previews for The Agents and Incredibrawl recently and have some excellent previews for you to check out!

 

Incredibrawl is a fast paced, comical thrashing where you will be knights, warriors, zombies and unicorns (yes, unicorns!) fighting over arenas to score glory and beat your opponents in scraps and brawls!  The Agents is also a fast paced game, but this is built on espionage, cunning tactics, well timed strategy, and gameplay that will see every decision matter to you, and your opponent! Check them out below and click the links to see their kickstarter projects as well!

 

 

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Mon

15

Jul

2013

Critical Strikes - Dino Hunt Dice, Boomtown Tycoon, Cthulhu Gloom

It's time once again for a Critical Strike, which means a small set of 3 micro-reviews, of table top games. In this episode, we are taking a look at Dino Hunt Dice (from Steve Jackson Games), Boomtown Tycoon (from Ian Brodie and The Game Crafter) and Cthulhu Gloom (from Atlas Games)!

 

Dino Hunt Dice is a "press your luck" style dice game, very similar to Zombie Dice, where your goal is to capture dinosaurs for your zoo before being "stomped".  Meanwhile Bomtown Tycoon and Cthulhu Gloom are card based, albeit it completely different from each other.  In Boomtown Tycoon, you'll be mining building an old west town and mining gold in a deck building fashion while Cthulhu Gloom will see you attempting to ruin your family's day, before "offing" them, through a series of creative events.

 

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Sun

14

Jul

2013

Critical Components - Daft Concepts

A few weeks ago I had the pleasure of meeting Chris from Daft Concepts (@battlejack).  With him he had some of the coolest looking dice I've seen in a while, which were laser cut and very stylish.  When he told me he was planning a kickstarter, I knew I had to share his work with you, the Critical Fans, if not for form and function, but for just the "cool" factor.

 

If after watching our video, you're interested in learning more about Daft Concepts, you can check them out online at their kickstarter or at their homepage for more information!  In the meantime, enjoy our video rolling and storing the dice we had a chance to play with and we hope they inspire you to potentially add some more stylish components to your games and gaming experiences!

 

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Sun

07

Jul

2013

Critical Review - Quartifacts

Quartifacts is the latest expansion for Quarriors from Wizkids and brings a new mechanic, called Questing to the gameplay.  The story goes that powerful Quartifacts like the Holy Quail, are lost and you and your brave quarries, which you'll be capturing from the wilds, are questing for them. Will you achieve your goal and gain glory or will you be thwarted by a challenger to your brave questing party?  More importantly, is this a good addition or a bad addition to a game that is already a highly dividing game.  

 

I say dividing as almost everyone I know and/or have played with either loves or hates it.  It is, after all, a completely dice rolling driven game; some people like that (and are attracted to the quantity, feel and look of the dice) and quite frankly, some people don't.  So how can a mechanic where you roll more dice, that are available less than the others, be good? Let's grab our adventuring gear, our Quiddity, and find out!

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Tue

02

Jul

2013

7 Wonders Custom Foam Core Insert

If you follow us on Facebook, you may have recently seen a short video we posted of a custom foam core insert I made for 7 Wonders.  I love 7 Wonders!  It's one of my favorite games of all time, a gateway game I've used to get many new players into the hobby, and just overall a beautifully designed and drawn game.

 

That said, with the advent of new expansions like Leaders and Cities, I was left with a lot of tokens, a lot more cards, and not wanting to have to tote around the main box with all these things flying around, or the extra boxes as well.  So, enter our good friend Foam Core, some patience, and some designing and viola; an answer!

 

That all said, several of you asked for the plans or information on how to make it, so I've gone ahead and made the below video for you with more details, as well as modestly rendered drawing with details on the piece sizes.

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