I've always been a fan of augmenting one's gaming experiences in any way that provides enjoyment (provided of course, no one gets hurt! The last thing any band of merry men needs are "hammer marks" from a night of dice rolling! I have seen some amazing aesthetic upgrades to games over the years that range from ancient money being used, to custom tokens, to fan made bits and chits that inspire, muse and deepen the overall experience, as well as one's love of the game!
Today I'm happy to share a new Kickstarter project called Darkraven Fantasy Soundscapes with you, to possibly augment any of a number of your gaming experiences. Be it Role Playing or other table top games, Darkraven is poised to add a thematic experience to your gaming session that'll literally be music to your ears! Darkraven, a pair of musicians who have been playing together for quite some time, have put together an ambitious, and already funded program, to help increase your experience at the table through the use of custom made audio tracks for many different environments.
Kickstarter, and other crowdfunding sites, bring out a lot of creativity in people and corporations looking to bring their dreams to life. Our next project falls directly into those categories with a new company, the Flux Capacity, and designer Francois Valentyne's new game, Give it to the King!
Give it to the King is a unique racing game, where you and several other messengers are clamoring down a narrow hallway en route to the King's chambers with highly important messages that the King will pay handsomly for! However, he'll only pay the first person that arrives, so you have to be quick on your feet, and fast with your actions.
The unique mechanic of Give it to the King is that the messages which you can be paid for also have in game affects that you can play, at the sacrifice of not being paid for messages you use in such a manner. Are you willing to risk it all for strategic plans or rely on fate to get you to your leige!?
Mage Wars is back with a new Spell Tome expansion, this time, called the Conquest of Kumanjaro! With over 100 new spell cards, alternate art cards for Priest and Beastmaster players, as well as new Priest and Beastmaster Mage creature cards, this set has a whole lot of "wicked" packed into a tight space!
“Far to the South, across the Veridian Sea, lies Kumanjaro, a sprawling continent of wide savannahs, dense jungles, and untold riches. It has remained untouched by the cultured nations of the North, until now...”
Critical Situations are designed to share a specific moment in time of a table top game, where we take a turn, and ask the community for their input on the turn, as well as what you'd do given all the information at hand. They're not meant to be the most strategic or tactical actions shown, but more to start a conversation, which thus far, everyone in the Critical Community has been great at!
Our previous Critical Situations have focused on Mage Wars and Seasons, and this week we see another Crit of a game making it to the table, in the form of Fantasy Flight's Descent: Journeys in the Dark, along with the expansion, Lair of the Wyrm! This time around though, we have a slight twist!
What does a game about travelling through an ancient landscape, a game about bugs, and a game about runes and power all have in commong? Aside from the obvious, that these three are all the subject of our latest Critical Strike, the answer of the "tie that binds" them may surprise you!
Today, we look at Tokaido, an adventure seeing you and your opponents strolling through a vibrant landscape collecting victory points, Hive, an abstract game of keeping your Queen Bee safe and secure, and Ascension's latest base set release, Rise of Vigil. Three very different games that should prove entertaining to look at!
In Critical Strikes, we strive to provide you a condensed Critical Review, showing you brief information about gameplay, components and experiences, while still providing a Crit, Hit or Miss rating to the games. Where will these entries fall? Watch on dear Critical Fans to see!
From Iello, comes Titanium Wars! We've had out eyes on this one for a bit, but now, here is the latest official press information from Iello themselves, with images, and rules to peruse! From Iello directly:
When venturing in Limbo at the edge of the galaxy, scouts found a new form of energy: Titanium. First experiments showed it could push back the frontiers of technology, and even open new horizons for human capabilities. This news was more than enough to stir up the greed of humankind’s greatest factions. Each has sent fleets to take over nearby planets where Titanium is abundant – and even seems to be in constant expansion. From that point on, armed conflicts were bound to happen, and this war will be settled only by controlling the Titanium deposits...
Both Games Workshop and Fantasy Flight are well known for high quality components. 40K is one of the most beloved table top franchises and brands, offering the fans a tremendous play experience as well as a multitude of customization options with a seemingly endless supply of awesome filled plastic and pewter. Meanwhile, Fantasy Flight has come out with some power house games recently, most notably Star Wars X-Wing miniatures, again, providing a top notch table top experience and minis that are wicked cool to boot!
So, what is to happen when these two companies meet up on the table top arena for some board game meets 40K with a splash of Talisman nostalgia? Relic happens. Relic is Fantasy Flight's 40K space version of Talisman, a "sometimes" beloved table top game of questing and elvishness that many have at least seen, if not played themselves. Is this just Talisman with a glossy coat of paint and a few Imperial Guardsmen instead of some dark elves though? Let's fire up the boosters and take a look under the hood!
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