Critical Reviews:

Sun

31

Aug

2014

Critique - Abyss

Bruno Cathala had one heck of a Gen Con 2014! He had Days of Wonder release the eagerly awaited Five Tribes, and he and Charles Chevallier's new game, Abyss was released as well.


Charles and Bruno have collaborated one several classics, and once again, they look to have hit a home run, from under the sea this time, with Abyss!


In Abyss, you're going to be set collecting, to draft lords, to lock locations, all with the hope of being crowned the new king of the underworld!  Do you have what it takes?  Grab your pearls and let's jump into the Abyss!

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Wed

22

Jan

2014

Critical Review - Steampark

Disclosure: I got this product as part of an advertorial.

 

Iello is probably best known for their smash hit, King of Tokyo!  It's on its third expansion, it's designer, Richard Garfield is known and loved the world over, and the momentum that game has seems to never slow down!

 

You'd think with all that in their corner, some of the newer games may not be as exciting, losing some momentum, fun or creative possibly, right?  Wrong!  Today, we're looking at Steam Park, a hot Essen release from Iello last year!  Steam Park is unique in many ways, but most noticeably is it’s art, by Marie Cardouat.  Her images bring about a lively, slightly morbid, yet entertaining world

 

With stylish gameplay and devilish tactics, it’s up to you to run you own "theme park" in a world unlike any other!  Beware though, building isn't always productive or profitable, as you'll be buried under the dirt from your construction, the dirt from your "visitors" and dirt from just being plain old slow at hand!  Grab your shovels, you're going to need them, and let's jump into the world of Steam Park!

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Mon

04

Nov

2013

Critical Review - Relic Runners

Days of Wonder is known for top quality products.  Ticket to Ride is as synonymous with board gaming now as Monopoly was when I was growing up; just thankfully, Ticket to Ride is more enjoyable! In addition, Days of Wonder makes another wildly popular favorite in the board game world, Small World.  

 

With a track record like theirs it is no wonder that Relic Runners was a highly anticipated new title coming from this power house, this year at Gen Con!  We had the opportunity to partake of some of the bright shiny objects at the Days of Wonder booth, but didn't get a chance to take this for a spin until recently, when play-testing for this very Critical Review.

 

In Relic Runners, you and your opponents are jungle explorers, armed with some rations and a few tool boxes, dropped off at base camp.  It's up to you to explore the jungle, uncover the secrets of the temples, use the the ruins to guide your way, and capture the most victory points through Relic Runs!  But... is it fun?

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Mon

07

Oct

2013

Critical Review - Bruges

Bruges (Brugge, pending your location in the world) is a new game from Stefan Feld and Z-Man Games.  Both Feld and Z-Man have been on fire recently, with solid games (Castles of Burgundy from Feld, and even more diseases in Pandemic from Z-Man to name a few) and are riding a very solid high in the table top game world!

 

Combining a world renowned designer and a top of the notch publisher should equal easy success right?  In Bruges, Feld takes us on a journey in 15th century Belgium, where it's our job to influence and build our way to success, as the city of Bruges is about to become a bustling economic center in the European region!

 

We'll be building houses and canals, influencing everyone inhabiting the city from nobles to peasants, and trying to gain favor in the political ranks, all with the goal of having the most victory points at the end of the game!

 

Come with us as explore the city, its canals, and its people in Bruges!

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Fri

06

Sep

2013

Critical Review - Scoundrels of Skullport

Lords of Waterdeep took the gaming community by storm from Wizards of the Coast.  It was a beautiful, engaging, and a well designed worker placement game deeply rooted in the Dungeons and Dragon's city of Waterdeep. A city filled with danger, intruige, dring quests and great rewards.

 

Now though, there are new locations for your Agents to explore.  Nestled deep beneath the city though lies the Undermountain; a dark, dangerous cavern filled with riches and deadly consequences.  Meanwhile nearby, in Skullport Harbor, underhanded deals are commonplace, turning the most righteous person into a corrupt individual.  Can you navigate these new locations, secure the most points and become the Lord of Waterdeep?

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Mon

26

Aug

2013

Critical Review - Pathfinder Adventure Card Game

It is not often I am floored.  The concept of taking a role playing game, removing, what most people consider to be the lynch pin (the dungeon master) and making it work seems fraught with danger, perils, and sheer idiocy.  Yet, here I sit, on the floor... floored.

 

Mike Selinker, who may be one of the nicest designers we've had the pleasure of meeting, and his team have put together a game for the ages. Pathfinder, one of the most beloved role playing games of all times, is now playable in card form, sans said DM.  I dare you not to like this game. I double dog dare you not to like this game.  Even if you don't like role playing games, the sheer mechanics they've been able to pull off are astounding.  Venture forth dear hero... loot awaits you!

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Wed

07

Aug

2013

Critical Review - Trains

I love being proved wrong.  Next to failing at something and learning how to be better, being proved wrong is probably one of the most exhilarating experiences in life.  When it comes to gaming, trends start, build big early, and continue in the same pattern more so than we'd like to admit. Deckbuilding games are a great example of that.  Dominion, Ascension, Eminent Domain... each one got a bit better at the formula, but none seemed to ever perfect it.

 

A few months ago, AEG announced they were reprinting Trains which was a Okazu game in the Asia Pacific region.  Color me underwhelmed.  A deckbuilding game about being an owner of a train company.  Not even being a conductor?! We all know being conductor is the most fun right? How can a game about deckbuilding to be a corporate "manager" be fun?

 

I'm wrong.  I am so wrong! And I'm SO happy to be... 

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Mon

05

Aug

2013

Critical Review - Gearworld: The Borderlands

Some games are deceiving.  The look like one thing, even act sometimes like that one thing, but then after a full sit down, you realize they aren't anything like that thing at all!  Gearworld the Borderlands, which is a re-themed reprint of the Borderlands from years ago, attempts to stylize the area and resource control concepts with an infusion of Steampunk, Skyworks, and a lot of boats and guns.

 

Several people always ask me what theme hasn't been done justice in the gaming world and I continue to say "steampunk".  There's a lot of "good" games about Steampunk, but nothing that has ever wowed me or blown my doors off.  Does Gearworld do that to me?  Come along with me and let's see how this world of guns, horses, resources, and ships plays out... 

 

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Sun

07

Jul

2013

Critical Review - Quartifacts

Quartifacts is the latest expansion for Quarriors from Wizkids and brings a new mechanic, called Questing to the gameplay.  The story goes that powerful Quartifacts like the Holy Quail, are lost and you and your brave quarries, which you'll be capturing from the wilds, are questing for them. Will you achieve your goal and gain glory or will you be thwarted by a challenger to your brave questing party?  More importantly, is this a good addition or a bad addition to a game that is already a highly dividing game.  

 

I say dividing as almost everyone I know and/or have played with either loves or hates it.  It is, after all, a completely dice rolling driven game; some people like that (and are attracted to the quantity, feel and look of the dice) and quite frankly, some people don't.  So how can a mechanic where you roll more dice, that are available less than the others, be good? Let's grab our adventuring gear, our Quiddity, and find out!

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Sun

02

Jun

2013

Critical Review - Relic

Both Games Workshop and Fantasy Flight are well known for high quality components.  40K is one of the most beloved table top franchises and brands, offering the fans a tremendous play experience as well as a multitude of customization options with a seemingly endless supply of awesome filled plastic and pewter.  Meanwhile, Fantasy Flight has come out with some power house games recently, most notably Star Wars X-Wing miniatures, again, providing a top notch table top experience and minis that are wicked cool to boot!

 

So, what is to happen when these two companies meet up on the table top arena for some board game meets 40K with a splash of Talisman nostalgia?  Relic happens.  Relic is Fantasy Flight's 40K space version of Talisman, a "sometimes" beloved table top game of questing and elvishness that many have at least seen, if not played themselves.  Is this just Talisman with a glossy coat of paint and a few Imperial Guardsmen instead of some dark elves though?  Let's fire up the boosters and take a look under the hood!

 

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Sun

05

May

2013

Critical Review - Smash Up! Awesome Level 9000

Last year, Rodney Smith from Watch it Played and I got to Smash Up! at Gen Con!  We had an absolute blast playing Smash Up! at the AEG booth, and, in our circles the rest of the week and months after.  Smash Up! was a big success for AEG last year, both at the con and for the remainder of the year.

 

Todd Rowland, the Marketing Director at AEG and the "head chief of awesomeness for Smash Up!" told us then, "There's more where that came from!" and was he ever right!  Recently, AEG released Smash Up! Awesome Level 9000, the new 4 faction expansion to last year's hit (well, Crit technically according to us!)

 

With Steampunk, Plants, Bear Cavalry and Ghosts, there's more combos, more dastardly traps to lay and more devilish tactics to employ, both on it's own or with the original base set!  Come along with me (and Mrs. Tox) as we review, and play through, some AL9K!

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Sun

28

Apr

2013

Critical Review - Pixel Tactics

Pixelated 8-bit artwork seems to be one of the staples of Retro that always does well.  Last year there were three major 8-bit Kickstarter projects that all seemed to have success; Pixel Lincoln, Boss Monster, and Level 99 Games' Pixel Tactics.  The artwork is fun, imaginative, and reminds many of us gamers about a time more simple, more engaging, and frankly, more engulfing than some of the more modern artwork found in today's videogames.

 

Translating that to a card game though isn't always the easiest thing to do. Many of us have played games like Final Fantasy where you have to take turn by turn combat tactics to take out a boss or an opponent, and it's here where Pixel Tactics attempts to drive home some fun and creative gameplay! In Pixel Tactics you will face off, 1 on 1, against an opponent, attempting to defeat their Leaders, but, as you may imagine, there will be heroes called to aide said leaders, and their placement on the battlefield, and the strategy and tactics you choose to deploy, will be your keys to victory or your path to defeat!

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Mon

15

Apr

2013

Critical Review - Archipelago

I enjoy a good Euro game.  By that, of course, I mean one that involves worker placement with the goal of starting small, growing in complexity, and obtaining victory points.  Two things I have always struggled with in the genre though are the “block” placement, meaning at times, you just end up placing someone somewhere so that your opponent can’t make that move (you know, Magic players call it “hate drafting”) and then the inevitable “theme” challenges.  Some Euros hit on all cylinders and some stretch the imagination to make connections between actions and themes.

 

I have, over my time, enjoyed Lords of Waterdeep (which I know, isn’t technically a “Euro”… we can debate that later), Viticulture, Tzol’kin, Alien Frontiers, Trajan, Agricola, Puerto Rico and others of the type immensely.  Today, I’m happy to say I can add another to that list, and one that almost vaults its way to the top; Archipelago!

 

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Mon

08

Apr

2013

Critical Strikes - E01: Clowns, Phasers and Orcs!

From time to time, I just don't have time!  This can lead to a lot of games needing a review, and deservedly so!  As such, I'm happy to bring you the first episode of Critical Strikes.  In this series, I'm going to take a micro-review approach to the games themselves and share my thoughts on the main items we normally look at, Components, Gameplay and Experience, and wrap it up in a nice package.

 

Our first trio offers us clowns and acrobats in Drum Roll, where you'll use traditional worker placement to run a circus and turn your band of side show performers into a bustling business!  We'll also take a look at the Next Generation Deck Builders from Star Trek and Bandai. How do they compare to our Original Series review? Finally, we'll see if one can simply build a dice building game and look at Wizkid's Lord of the Rings Dice Builder, built on the backs of Quarriors.

 

Let us know what you think about the format, the games, and everything in between!

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Sun

31

Mar

2013

Critical Review - Crossbows and Catapults

Way out west there was this game I wanna tell ya about. Goes by the name of Crossbows and Catapults. At least that was the handle its loving designers gave it, but it never had much use for it. See, this Crossbows and Catapults, it called itself "The Bomb". Now, "Bomb" - there's a name no game would self-apply where I come from. But then there was a lot about the Bomb that didn't make a whole lot of sense. And a lot about where it lived, likewise. But then again, maybe that's why I found the place so darned interestin'.

 

See, they call BoardGameGeek.com the "City Of Trolls"; but I didn't find it to be that, exactly. But I'll allow it as there are some nice folks there. 'Course I ain't never been to London, and I ain't never seen France. And I ain't never seen no queen in her damned undies, so the feller says. But I'll tell you what - after seeing BoardGameGeek.com, and this here story I'm about to unfold, well, I guess I seen somethin' every bit as stupefyin' as you'd seen in any of them other places. And in English, too.

 

So I can die with a smile on my face, without feelin' like the good Lord gypped me. Now this here story I'm about to unfold took place in the early '80s - just about the time of our conflict with TSR and Dungeons and Dragons. I only mention it because sometimes there's a game... I won't say a hero, 'cause, what's a hero? Sometimes, there's a game. And I'm talkin' about the Bomb here - the Bomb from BoardGameGeek.com. Sometimes, there's a game, well, it's the game for its time and place. It fits right in there. And that's the Bomb.

 

The Bomb, from BoardGameGeek.com.  And even if it's a lazy game - and the Bomb was most certainly that. Quite possibly the laziest in all of BoardGameGeel.com County, which would place it high in the runnin' for laziest worldwide. Sometimes there's a game, sometimes, there's a game… Well, I lost my train of thought here. But... aw, hell. I've done introduced it enough... 

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Sun

31

Mar

2013

Critical Review - Resident Evil: Mercenaries

Resident Evil has been just about everything and anything you can think of.  It started as a thriller/horror video game and has spawned movies, anime, tons of collectibles, and now, it's a Deck Building Game from Bandai!  

 

Bandai has been on a roll with successful Deck Builders recently, not just with Resident Evil, but also with the Star Trek Next Generation series and the Original Series.  We had the opportunity to recently play the Star Trek Original Series, and enjoyed it as a refreshing change to the Deck Builder Genre... but does Bandai make another solid venture into the genre with a completely different theme and rule set?

 

This review is going to specifically look at the Mercenaries expansion, but know that there is a base set and many more expansions available for this game to augment it and improve upon what you see here!  Check out the Resources links at the bottom of this review for more info!

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Sat

23

Mar

2013

Critical Review - Legacy: Gears of Time

Time travel; we all wish for it!  We'd all secretly love to be Marty Mcfly, zipping through time in our supped-up Delorean, changing the future as we know it. Paradoxes be damned, some of us could live with knowing that reaping millions on a long shot bet could outweigh the utter collapse of the universe itself.

 

Snarkiness aside, time is becoming popular in games.  From Evil Baby Orphanage and travelling back in time to rehabilitate brats to the creative use of time as a resource in games in like Tzol'kin the Mayan Calendar, lately, it seems everyone is finding a way to make the intangible a resource.

 

This week's Critical Review, Legacy: Gears of Time, does just that; it uses time as it's primary resource, and puts you in charge of what you have always dreamed about... going back in time, making something cool, and reaping the rewards from it!

 

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Sun

17

Mar

2013

Critical Review - Legends of Andor

It’s rare that a game is both challenging in style and also in its ability to be reviewed, but Fantasy Flight Games and Michael Menzel have thrown down that gauntlet with the recent release of Legends of Andor.  This review, both written and in video form, is going to be unique, as I really can only tell you so much.  Why?  Because the crux of the game are the Legends, and they are best known, by living them!

 

Legends of Andor is an interesting game.  It looks familiar enough, with great fantasy artwork, warriors, dwarves, and all the typical things, including a fire breathing dragon!  However, when you start to peek under the treasure chests, you find the real beauty of it... this is not a role playing, hack and slash type adventure... no dear readers, this is a puzzle game, and one that both challenges you, flips your viewpoints on your head, and takes you an a most adventurous journey doing so!

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Sun

10

Mar

2013

Critical Review - Fantastiqa

As any good gamer knows, there's a point where one type of game can get saturated on the market.  Currently, everyone and their brother (and their brothers!) has a deck building game. Dominion launched a craze, and everyone is getting in on the fun.  While most are fun, quantity doesn't always equate to quality.

 

In the midst of a flood of similarity, there comes a point where something surfaces.  It comes in the door, quietly, cleverly and is simple but refined.  It goes unoticed by the masses, but it soon rises to the top ,captures people's attention as unique and differentiated and breaks the mold for the genre it is in. I'm happy to say, that in the world of Deck Builders, Fantastiqa not only does this, but does it like nothing ever has before!

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Sun

03

Mar

2013

Critical Review - Columbia

While most people look to Kickstarter or Indiegogo for creativity, there are many other sites out there that are filled with ingenious little designs and devilish little cardboard pieces of fun, frolic, and in the case of our latest Critical Review, fur!  Eric and Phuong Le Boillaud have teamed up to bring thw world of 1700's Native America, fur trading, and woodsman runners to a tabletop near you, all through the power of the Game Crafter!

 

In Columbia, the setting is the 1700s and it's up to you and your rival woodsman, to trap, trade, swap and sell the most beaver, wolf and bear pelts you can, between two rival trading companies, the Northwest Company and the Hudson Bay Company, to be victorious!  You'll have to manage a raging river, ensure your base camp is sound and efficient, and succeed in acquiring trading posts along the way!

 

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Sun

24

Feb

2013

Critical Review - Adventure Kingdom

Most of us, when we were younger, dreamed of being a dashing prince or beautiful princess fighting away monsters and villains, while saving the day and being the hero! Heck, for all I know, some of us may still aspire to be tht person when we grow up!  Thankfully, table top games allow us escape reality and delve into fantastic lands that are colorful, fun, and most of all, adventurous!  This week, we share with you another Game Crafter game that does just that, Adventure Kingdom!


Adventure Kingdom will put you in the role of a dashing hero or heroine, who will have to use their guile, their abilities, their pets and magical items, as well as a lot of luck, to escape the evil clutches of Castle Orm!  Orm, the dastardly villain, has captured you and your fellow heroes and heroines and has trapped you inside his castle.  The only way out?  You must capture a key from each of the castle’s rooms, find the hidden passage way out, and escape his evil plans!

 

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Mon

18

Feb

2013

Critical Review - Zombicide

"It's like a B-Movie!" - Tim Norris, Grey Elephant Gaming

 

That was one of the funniest, and yet appropriate ways, I've heard Zombicide described to me going into this Critical Review.  I unfortunately was under a gigantic boulder of a rock last year and didn't pledge into the Zombicide Kickstarter from Cool Mini or Not and Guillotine Games.  However, have no fear, as our Friendly Local Game Store, Dragon's Lair in Austin, has provided us a copy of the base game to provide a review for you, the Critical Fans!

 

Zombicide is everything you can imagine, just by looking at the cover.  It's filled with zombie minis, a handful of unique, quirky survivors, and a lot of weapons to destroy, kill, and maim said zombies.  While not quite Last Night on Earth, this game is slowly carving its own place in the zombie world like a machete through undead brains... but is it fun? Let's gear up and check it out!

 

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Sat

19

Jan

2013

Critical Review - Ace of Spies

In 1984 I was a sprouting youth, with big dreams, nerdy thoughts, and a love of bad movies.  Really bad movies.  I remember this one, with Dabney Coleman, and Henry Thomas (yes, Elliot from ET), called Cloak and Dagger.  I think HBO played it at the top of every other hour because I must have watched it 50 times over.  It was terribly bad, terribly fun and it made me want to grow up and be a spy as my trade of choice!

 

Obviously that didn't happen or pan out (although I may know the secret location of a specific WOW mini some players have a yearning desire for), alas, my level of spy espionage and thrilling adventures is pretty hum drum and regular.  It's because of that though, that when a truly fun and engaging game comes about on the topic, I get excited, but temper it with the fact that there really haven't been many fun games about being a spy.  Sure, there's a lot of deduction games, but being the spy?  Being the underhanded, dirty trick tactics and backstabbing figure in the shadows?  Not so much... until now!

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Fri

18

Jan

2013

Critical Review - Genegrafter

The Albino Dragon is an up and coming game publisher who is small but passionate about games!  Erik Dahlman, who is the CEO and owner and Shane Tyree, the artist, have combined to start tackling projects on Kickstarter to bring fun, exciting, and different games to the lovers of all things cardboard and plastic!

 

Last year, they has some bumps, as small companies tend to have, while producing Dragon's Bard, soon to be known as the Dragon Whisperer.  They had a successful Kickstarter campaign and then had to postpone it for several reasons.  The good news for fans of that game is that it will be resurfacing soon, with a new name, new artwork, but still the same cool trick taking combos you saw in some of our footage last year.

 

Prior to Dragon's Bard, was Genegrafter.  This game started it all for Albino Dragon and led them down the road to Ace of Spies, the Call of Cthulhu Bicycle playing cards, and their current project, the White Rabbit Bicycle playing cards.  Coincidentally, if you didn't back Genegrafter, you can grab it as part of their reward tiers in the White Rabbit project so if this interests you, there's a chance to still jump in!

 

Genegrafter is a filler game all the way, it's fast, it's furious, it's got unique and differentiated artwork, and it's one that does what it does, and does it well.  It is by no means groundbreaking, but it offers fast and fun enough gameplay, that had I backed it, I'd be happy to have it show up at my door and be able to crack into it!

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Thu

17

Jan

2013

Critical Review - Star Trek: The Original Series Deck Building Game

The Table Top... the final frontier!  Through my entire geek filled life, there have been few constants.  One though, is this; either you love Star Trek or you love Star Wars.  Very rarely do the two co-exist.  Both licenses are extremely popular in pop culture and geek culture, with everything from toys and bed sheets to documentaries being made about them, their fans, and their experiences living in their unique universes.

 

I myself have always been a Star Wars fan.  I've been recently playing the Star Wars Living Card Game from Fantasy Flight Games and enjoying it very much. Meanwhile, my boss, Mrs. Tox, has always been a Trekkie, not hard core, but enough to put me in my place when I say something dumb about how many buttons a commander has on their collar or something. However, aside from a few random game, she still pined for a good Trekkie game.

 

So when I was approached about doing a review for this game, I knew it would both be interesting, passionate, and exciting, so how could I say "no"? Thankfully, I didn't, and as such, I transportered myself onto the bridge and prepared to tackle the final frontier!

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Sat

12

Jan

2013

Critical Review - P.O.W.E.R.

Packs Of War Each Rank.  That's what P.O.W.E.R. stands for.  I know, not the "jump up and captivate you" type thing is it?  The name P.O.W.E.R. sounds cool though so when I was contacted about potentially doing a Critical Review for this game, I was intrigued, both as someone who enjoys war games and someone who enjoys deck builders.

 

P.O.W.E.R. is described by the designer, PK Torretto, as a "Non-collectible deck-building tactical military game".  The goal is simple, end your opponent's turn with an infantry or tank unit in their HQ and you win.  You get to your opponent's HQ by crossing the battlefield, which is an 8 x 4 square grid but of course, your opponent will  be sending Missiles, Tanks, Helicopters and Troops of their own to stop you!  While all this sounds cool, is it fun?  Let's don some camo, grab our ammo, and dive into the trenches to check it out!

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Thu

27

Dec

2012

Critical Review - The Lacuna Expanse

I was recently contacted by JT Smith, CEO of TheGameCrafter.com, which is an amazing Print on Demand service for gamers of all kinds!  If you have never seen or heard of them, I implore you to check them out as soon as you can.  They provide a unique service at an affordable option to designers of independent games, and even have the option to sell your creations on their site.  In addition, they are a breeding ground for creativity and imagination!

 

One major bonus at TheGameCrafter.com is their online community.  From chat rooms to forums, there is never a lack of resources to assist, suggest, and collaborate with on your projects.  We've reviewed other games from them in the past, and this time, are happy to bring you a Critical Review of one of their newest games, designed actually by JT himself, the Lacuna Expanse.

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Sat

15

Dec

2012

Critical Review - DC Comic Deck Building Game

The DC Comics Deck Building Game is the second Cerberus Engine Deck Building Game we have had the opportunity to look at from Cryptozoic.  We recently took the Lord of the Rings, the Fellowship of the Rin Deck Building Game for a spin and gave it a Crit!  Does that mean everything on the Cerberus Enginer is a Crit?  Check out our review to see where it stands!

 

Additionally, Crytpozoic was kind enough to provide us a copy of this game to play and develop an opinion on for this review and we'd like to thank them for that.  For now though, let's rev up the batmobile, put on capes and cowls, and see what the Cerberus Engine does for the DC Universe!

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Thu

13

Dec

2012

Critical Review - The Lord of the Rings Deck Building Game

Cryptozoic has been hard at work acquiring licenses for their "Cerberus" family of games, but have unfortunately had little to show for their efforts. True, they have released the Penny Arcade Deck Building Game, and it's sequel, but they were not part of the "Cerberus" family.  Rumors of a World or Warcraft Deck Building game are still flying around, and licenses with DC Comics, Lord of the Rings, and Capcom have all been signed.

 

At Gencon this year, the DC Comics Deck Building game was on full, bold, display!  While I was able to get a good, fun game in of it, it was still only one game, and left me wanting more.  I'm happy to say, that the DC Comics Deck Builder is out on shelves, and appears to be doing very well from initial internet traffic.  While I have a review planned for it, I'm excited to bring you our first review of a "Cerberus", The Lord of the Rings: The Fellowship of the Ring Deck Building Game!

 

In the spirit of full disclosure, Cryptozoic did provide us a copy of this game to play test and review for you, the fans, but it has not, nor will that action ever, impact the rating provided to our reviewed games.  That said, let us see if one can simply walk into a deck building game... and win!

 

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Sun

09

Dec

2012

Critical Review - Uchronia

Iello games recently won the Best Children's, Best Party, and Best Family game awards in the 2012 Golden Geek's for King of Tokyo, an extremely fun, colorful, and enjoyable game in all rights.  They are known for producing games that have good quality components, colorful and vibrant artwork, and fun gameplay.  It was with that knowledge that I was very excited to obtain a copy of Uchronia, designed by Carl Chudyk.

 

Along with Ed Carter, Carl designed another game called Glory to Rome, which found success on Kickstarter.  Many people have compared Uchronia to Glory to Rome, some even calling it "Glory to Rome light".  I do not own a copy, nor have played Glory to Rome, I feel it's best for me to present my opinions and findings on the game at hand, and let you, the viewers decide for yourself on similarities and differences.

 

At it's heart, Uchronia is resource management with the goal of achieving victory points before your opponents.  It's unique style and theme, coupled with strategic gameplay hopes to make it a success... but does it?

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Herbaceous Game Review (Thu, 07 Dec 2017)
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